How to make your game more CO-OP

For the last four years, we worked on DYO, a local co-op puzzle platformer about tiny minotaurs who can hop between two sides of a split screen. During development, we quickly realized that, unfortunately, adding a second player to a game about solving puzzles doesn’t automatically make it a game […]

Announcing DYOLAB

People have been asking about it since DYO launched, and now we’re happy to finally make an official announcement about what we’ve been working on in the last weeks: What is DYOLAB? DYOLAB stands for the DYO Labyrinth Architects Beta, which is a set of tools allowing owners of DYO to […]

The Long Journey of DYO

A slightly longer version of this blog post is available at the YoYoGames blog. A week ago, we released our game DYO after almost four years of development. It’s a local co-op platformer about two minotaurs trying to escape an ancient labyrinth by hopping between two sides of a split screen. In this blog post, […]