How to make your game more CO-OP

For the last four years, we worked on DYO, a local co-op puzzle platformer about tiny minotaurs who can hop between two sides of a split screen. During development, we quickly realized that, unfortunately, adding a second player to a game about solving puzzles doesn’t automatically make it a game […]

The Long Journey of DYO

A slightly longer version of this blog post is available at the YoYoGames blog. A week ago, we released our game DYO after almost four years of development. It’s a local co-op platformer about two minotaurs trying to escape an ancient labyrinth by hopping between two sides of a split screen. In this blog post, […]